Female-Oriented Doujin
✎ 本文編集 (admin) 🖼 画像編集 (admin)Against the wall of the East Hall at Tokyo Big Sight, a long line of women forms. In their hands are circle-cuts naming a specific character pairing, the product of many artists who spent a year preparing to enclose that one pairing in a thin 200-yen or 500-yen book. Female-oriented doujin is an independent market that constantly occupies more than half of all Comiket participants.
Female-oriented doujin (女性向け同人, josei-muke doujin) is the collective term for doujinshi, doujin audio, doujin games, and goods made with women as the primary readership. Built on BL (yaoi) fanwork at its core, it encompasses otome-game derivatives, fan art centred on male characters, and female-oriented situation voice. Through Comiket, Super Comic City, female-oriented only-events, and consignment distribution via BOOTH, Toranoana, and Animate, it forms an independent market. This article covers its formation, the market division from male-oriented doujin, its principal genres, and its distribution structure.
Overview
At the core are: a production stance explicitly setting women as the primary readership; the expression of relationships between male characters centred on BL and yaoi; and a work structure pursuing the inner lives and relationships of male characters in fine detail. The domain has operated as an independent market developing at different physical venues, different distribution channels, and different online fairs from male-oriented doujin. At Comiket, days are customarily allotted as “female-oriented central day”, “male-oriented central day”, and “corporate-booth day”; though not an explicit rule, it is widely recognised as a circle-placement practice. Super Comic City (SCC), Comitia, and the only-events hosted by Akaboo developed in parallel as fairs centred on female-oriented doujin.
Adult work (BL erotica, otome erotica, male-character-times-male depiction) occupies an important part, but general work without sexual depiction (handling relationship alone) holds an equal or greater weight. Where male-oriented adult doujin tends to place sexual depiction at the core of the work design, female-oriented doujin tends to place relationship, emotion, and story at the core, with sexual depiction arranged as one element of these.
Etymology
“Female-oriented” is a self- and other-designation in the doujin sphere that settled in gradually from the 1980s. “Otome-oriented” is a derived designation for the heterosexual-romance line (otome-game derivatives, shōjo-manga lineage), “fujoshi-oriented” for the BL and yaoi line; the three overlap yet run in parallel as independent designations. The word fujoshi formed as a self-designation of female BL enthusiasts in the early 2000s and shifted in meaning from an initially self-deprecating, humorous ring to a neutral attribute term; through its export to the Anglophone sphere, fujoshi has settled as an international subcultural term. BL (boys’ love) and yaoi are trade designations for the principal female-oriented genres, sometimes distinguished by commercial-magazine origin (BL) versus doujin origin (yaoi), but in contemporary usage largely interchangeable.
History
The prehistory lies in the 1970s appearance of the “Year 24 Group” (Keiko Takemiya, Moto Hagio, Yumiko Ōshima, Ryōko Yamagishi, Yasuko Aoike) in shōjo manga. They published works on relationships between male characters and shōnen-ai within commercial shōjo manga, forming an important source of later yaoi and BL culture; representative works include Takemiya’s Kaze to Ki no Uta (1976–1984) and Hagio’s The Heart of Thomas (1974). In the 1980s, in parallel with the rapid growth of fairs, female-oriented circles developed in earnest; the magazine JUNE (Sun Shuppan, founded 1978) bore one source of the later BL/yaoi lineage. At Comiket, female-oriented fanwork circles increased through the 1980s, and pairing fanwork from Captain Tsubasa, Saint Seiya, and Ronin Warriors formed the core female-oriented genre, the practice of calling such work “yaoi” settling in the same period.
The 1990s saw successive foundings of commercial BL magazines, with Biblos and others establishing commercial BL as an independent publishing genre, and a route formed by which female-oriented doujin authors advanced into commercial magazines. In parallel, the prehistory of otome games formed: Koei’s Angelique (1994) and Harukanaru Toki no Naka de (1996) are early instances of romance simulation for female players. In the 2000s the self-designation fujoshi became widely established and social recognition rose through media exposure; from the late 2000s, Web-linked only-events and fan clubs diversified the distribution base. From the 2010s, BOOTH, Toranoana, and Animate grew as principal online consignment and mail-order routes, and in doujin audio, female-oriented otome voice and situation voice developed as an independent category. From the 2020s, the anime adaptation and international distribution of commercial BL and otome game work expanded, internationalising the fanwork object.
Principal genres
The largest genre is pairing fanwork of male characters from commercial work (shōnen manga, anime, games, tokusatsu, sports). Role settings of seme and uke, preference for specific combinations (the “A × B” notation), and only-events per pairing form an established cultural norm. Original BL, independent of commercial-work fanwork, is also produced continuously, functioning as a route for doujin authors into commercial BL magazines and as an independent medium for subjects hard to handle commercially. Otome game derivatives (from Angelique, Harukanaru Toki no Naka de, La Corda d’Oro, Uta no Prince-sama, Touken Ranbu) form an independent category, developing both work on the relationship between a capture-target character and the female protagonist and pairing work between capture targets. Single-male-character work also occupies an important part, including real-person namamono work on idols, athletes, and actors. Adult female-oriented doujin develops across BL erotica, otome erotica, and yuri lines; unlike male-oriented adult doujin, sexual depiction tends to be arranged as an extension of relationship and emotion.
Market division from male-oriented doujin
At Comiket, customary allotment of female-oriented and male-oriented central days, the division of female-oriented and male-oriented circle-placement areas, and the division of female-oriented (blue-line) and male-oriented (red-line) genre codes continue at the operational level; the division is custom rather than explicit rule, and intermediate and composite work also exists. Distribution platforms (DLsite, FANZA, Animate, Toranoana) operate similar female-oriented and male-oriented divisions, functioning as a search and filtering axis. In the female-oriented sphere, fanwork cultural norms (consideration in referencing officials, advance specification of pairing notation, regulation of unauthorised reposting) tend to be operated comparatively strictly, with a stronger custom of insider-oriented and limited distribution than in male-oriented doujin.
Related terms
Updated
References
- 『BL進化論──ボーイズラブが社会を動かす』 Ōta Shuppan (2015)
- 『Boys Love Manga and Beyond』 University Press of Mississippi (2015)
- 『Comiket 30's File』 Comiket (2005)
Also known as
- female-oriented doujinshi
- fujoshi-oriented doujin
- women-targeted indie comics
- ja: 女性向け同人
- ja: 腐女子向け同人
Related
- Namamono (Real-Person Fanwork)
- History of Doujin Events
- Haramase-mono (impregnation genre)
- Illustration collection (doujin art book)
- Kichiku-kei (brutal-abuse genre)
- Coupling (CP)
- CG Collection (CG-shu)
- Comiket (Comic Market)
- DLsite
- Doujin video (independent adult video)
- Doujin game (Japanese self-published video games)
- Doujin audio (Japanese independent audio works)