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A clear note up front: this article describes a fictional genre. Ryoujoku-mono depicts non-consensual acts as a fictional device; in reality such acts are a serious crime, and the genre does not affirm real sexual violence. The contemporary framing treats it as fiction whose performers act with consent, clearly separated from real conduct, which is governed by criminal law.

Ryoujoku-mono (凌辱もの, “violation genre”) is a genre of AV and adult games and manga that develops around a non-consensual scenario, the coercion of a sexual act on a resisting or refusing partner. In reality this is a grave crime, but within fiction it has a long history as an independent genre category and has repeatedly drawn debate among regulators, critics, and consumers.

Overview

The defining core is “the victim’s explicit refusal”. Even among non-consensual genres, where the hypnosis genre uses “loss of consciousness” as its device, ryoujoku-mono carries a structure in which the victim’s will persists while they are overpowered by force or circumstance. This “figure of resistance and overpowering” characterises the genre in baldly staging the asymmetry of aggressor and victim. Within the work, the development “the victim ultimately feels pleasure” is frequently used as a convention; this structure is a fictional sexual response divorced from real sexual-violence victimisation, functioning as a fictional exculpation device while also forming the focus of ethical debate.

History and change

The history of assault depiction in Japanese adult expression goes back to postwar gekiga and erotic fiction. In 1970s pink film, many works containing assault scenes were produced, forming a principal genre; program pictures including Nikkatsu’s Roman Porno mass-produced work themed on the violence and desire of social outsiders. After the spread of VHS, in the 1980s–90s AV industry, ryoujoku-mono was established as a main genre of “planning AV”, with graded soft and hard staging techniques and a three-stage acting style for the victim role (resistance, fear, pleasure) settling as a convention.

From the 2000s, with the spread of internet distribution, assault expression in doujin games and CG sets increased sharply, while major makers with an eye to overseas markets began setting self-regulation on “depiction without consent”. Around 2010 several major makers announced policies abolishing assault expression, provoking debate within the industry. For overseas markets, Steam, JAST, and MangaGamer often accept localisation on condition of “removing the non-consensual depiction via patch”, producing a dual circulation with the original version.

Tendencies

A typical setup depicts the victim as a person in everyday relation to the aggressor (a classmate, junior, colleague, neighbour). The aggressor is given motives such as “revenge”, “exercise of power”, or “impulsive desire”, sometimes lent a dramatic context beyond simple desire. In staging, the enclosure of place (an abandoned building, an elevator, a forest), temporal urgency, and the absence of third parties are combined to heighten the plausibility of “an inescapable situation”. Power-gradient setups using status difference (“superior × subordinate”, “doctor × patient”) and multiple-aggressor work are also common. In doujin games and AV novels, “assault ADV” in which the protagonist proceeds through the game from the aggressor’s viewpoint forms an independent sub-genre, adding a branching narrative structure.

Reception and criticism

Criticism has been raised from feminist criticism, law, and psychiatry, the main points being “the normalisation of sexual violence”, “the reinforcement of the myth that the victim feels pleasure”, and “the imitation effect on real crime”. Against this, the production and consumption side argue from “the autonomy of fiction”, “the catharsis hypothesis”, and “the non-demonstration of a causal link with real conduct”. Japanese Supreme Court rulings have, in applying the obscene-object distribution offence, considered fictionality to a degree, but the legal and ethical assessment differs between AV using real people and pure fiction.

Since 2020, changes in the legal environment prompted by the AV-appearance-coercion problem (the AV Law and others) have strengthened the industry’s compliance response. Even in assault AV, confirmation and documentation of performers’ voluntary consent is required, and the distinction between “non-consent as fiction” and “consent in actual production” is being institutionally clarified.

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References

  1. Jasper Sharp 『Behind the Pink Curtain: The Complete History of Japanese Sex Cinema』 FAB Press (2008)
  2. 『Act on Prevention of Damages from Appearing in Adult Videos』 Government of Japan (2022)
  3. Gail Dines et al. 『Pornography: The Production and Consumption of Inequality』 Routledge (1998)

Also known as

  • non-consensual scenario genre
  • assault-themed content
  • coerced-act genre
  • ja: 凌辱もの
  • ja: 凌辱AV
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